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Hitman 3 Elusive Target Arcade – The Codices Silent Assassin guide

The Codices is the second mission in Hitman 3's Elusive Target Arcade. Much similar The Ellipses, you must kill 3 Elusive Targets throughout three levels to fully complete the mission. Even so, while y'all may be familiar with these Elusive Targets, you might not know how to kill them with a rank of Silent Assassin. This guide explains how to do that then that you lot don't waste material your take chances on information technology today.

Elusive Target Arcade Warning

As with all Elusive Target Arcade missions, you only have 1 chance per twenty-four hours to complete each mission. If you neglect, you'll be locked out of the mission for 12 hours. We recommend following our routes a few times without completing objectives, similar killing targets or collecting items. And so, once you're familiar with the hazards of a mission, you can take it on and complete it.

Level 1 – The Stowaway

level-1-the-stowaway-loadout-hitman-3-the-codicies
Screenshot by Gamepur

The offset target in this mission is The Stowaway Elusive Target. Information technology comes with the added complication that you can't eliminate anyone other than the target, or you lot'll fail. The loadout we recommend is the default harbor starting location. This target is pretty easy to kill, and so you won't need to bring any fancy tools with you.

trick-guard-hitman-3-the-codicies
Screenshot by Gamepur

From your starting location, stitch the stairs and follow the main path to the right. There are two guards in the area simply below the chief doorway into the location, and you need one of their outfits. Head into the corner to the right of the stairs and flip a money or throw the brick in that location against the wall. This will depict ane of the guards over. Subdue him and take his disguise, but don't bother hiding his body considering no i will observe it. Encounter below for a map reference for this location.

trick-guard-map-reference-hitman-3-the-codicies
Screenshot by Gamepur

With your new disguise on, sew the stairs, through the main doors, and follow the path left. This leads to the large crowd around the firepit. Motion through the oversupply to the back corner, where you tin run into a man dressed in a white robe. Yous need to sneak past him and to the right and so that you tin get by the church and climb the large red staircase without alerting the guard at the bottom of them.

white-robe-man-hitman-3-the-codicies
Screenshot by Gamepur

Get up the stairs and stick to the left-hand side as you pass through the walkway. A photographic camera on the right will spot you if you don't. Turn left and the cease and so get through the door ahead of you. Plow left once you're through that door, and you'll be in the gallery. This is where your target should be hanging nigh.

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Screenshot by Gamepur

Once inside the gallery, you lot demand to go to the correct-hand side of the room and stand facing 1 of the pillars. Ensure the artifacts are directly behind yous; otherwise, you won't trigger the animation you lot need. Side by side, wait for a waiter to walk over and accept a picture of ane of the pieces. See beneath for a map reference for this position.

pillar-map-reference-hitman-3-the-codicies
Screenshot by Gamepur

When the waiter takes a motion picture, walk over to him and talk to him. Agent 47 volition reprimand him, and after some dialogue, the waiter volition start to walk away. Follow the waiter up the stairs. When the waiter pauses at a plough in the corridor, turn away from him considering he'south checking to see if you're following him. When he starts to movement again, follow and stay close.

talk-to-target-hitman-3-the-codicies
Screenshot past Gamepur

The target will open a door at the end of the corridor and peer within for a moment. Sneak past him and get into the room quickly because the door volition be locked once information technology'southward airtight. At present you tin kill the target without anyone seeing you. Drag his trunk away from the door and option up his dictaphone for the secondary objective.

sneak-in-hitman-3-the-codicies
Screenshot past Gamepur

Once y'all've picked up the dictaphone, y'all tin can leave through the same door you lot entered and return to the harbor to exit. However, it's worth picking up your suit before heading down to the exit considering some guards might see through your disguise. Information technology's also possible to sneak to some other exit in the mission, just information technology'southward much more challenging and comes with the risk of being caught.

Level 2 – The Revolutionary

loadout-for-the-revolutionary-the-codicies-hitman-3
Screenshot by Gamepur

The second target in this mission is The Revolutionary. This target can be pretty complicated, simply we've kept things elementary with the base starting location of the village coach stop. Y'all'll too need to bring forth the Guru's Emetic Grenade from The Gauchito Antiquity Escalation in Hitman three.

the-revolutionary-the-codicies-location-hitman-3
Screenshot by Gamepur

You need to run to the left and use instinct to check if the target is in the edifice downward the street from your starting location. You'll know if he is because there will be several guards on the second floor, as you can see in the image higher up. See below for a map reference for this building.

building-map-reference-hitman-3-the-codices
Screenshot by Gamepur

If you don't meet the target in this building, restart the mission and go and await again. You'll need to restart a couple of times earlier he appears there because there are 3 locations he can spawn in, only our road only works for this ane. When you can meet him at that place, run to the back of the building and throw the Guru'due south Emetic Grenade into the window. From this bending, y'all're guaranteed to poisonous substance him, so don't worry too much about your aim.

throw-the-grenade-hitman-3-the-codices
Screenshot by Gamepur

The target volition feel ill and come downstairs to the back of the building to throw up over the wall. If you're quick and shut the door backside him, you tin can push button him over without needing to accept out a guard. Even so, it'southward also possible to throw a brick or subdue the baby-sit with him, then push the target over the wall. Later that, run for the nearest go out to ensure yous retain your Silent Assassin rating.

Level 3 – The Appraiser

the-codices-the-appraiser-loadout-hitman-3
Screenshot by Gamepur

The final target in this mission is The Appraiser. The added complication you accept to work with is that you still can't kill whatever civilians, you must call up a book from the location, and you tin can simply modify your disguise one time. For this mission, we recommend the harbor starting location in one case over again. You don't need to bring annihilation fancy with you, simply a silenced pistol, like the Krugermeier 2-2 Black, and lockpick are essential.

crowd-the-codices-hitman-3
Screenshot by Gamepur

From your starting location, run up through the main doors and plough left. Follow the path until you reach the big crowd around the firepit. Piece of work your fashion through the crowd to the left, where you tin can encounter a man in white robes looking for a token. You tin can turn right here and follow the side of the church until you run into a intermission in the wall.

crypt-the-codices-hitman-3
Screenshot by Gamepur

This leads you into the catacomb, where 2 guards are hanging out. Take these guards out using distractions or melee weapons and hibernate their bodies in the nearby container. See below for a map reference for the crypt.

crypt-map-reference-the-codices-hitman-3
Screenshot by Gamepur

Go through the gap in the wall that leads outside and plough left. There's a drainpipe here that you tin climb upwards, so climb to the meridian.

drainpipe-hitman-3-the-codices
Screenshot by Gamepur

Head down the stairs at the pinnacle of the drainpipe until you see a door. Use the lockpick to open this door and sneak through the room inside. Then, vault out of the broken window on the left-hand side. This will pb you lot to an open up area with a lot of NPCs.

broken-window-hitman-3-the-codices
Screenshot by Gamepur

Plow the generator simply to your correct off and so on once more. Then, hibernate in the nearby crate and await for the distracted NPC to walk over. When they practise, leap out, subdue them, dump their torso in the container, and take their disguise. This is the just disguise modify you'll make.

hide-in-container-hitman-3-the-codices
Screenshot past Gamepur

Next, you need to steal the book that the target is after before she has a take a chance to get it. Motility to the correct of this area and go into the building with the big double door. There's an NPC that tin see through your disguise within, then sneak around them, steal the book, and leave before they meet you.

the-book-hitman-3-the-codices
Screenshot by Gamepur

Finally, information technology's time to take out your target. She'll eventually endeavor to meet the book but discover out that information technology's gone. When she does, she'll head off for a cigarette in the corner of this area.

gas-canister-hitman-3-the-codices
Screenshot past Gamepur

Make your style over to the gas canister early and shoot the pipe sticking out of the right-hand side of information technology. Come across below for a map reference for the gas canister.

gas-canister-map-reference-hitman-3-the-codices
Screenshot by Gamepur

Once that's washed, you lot can return the mode you came and head to the get out. The target will soon blow themselves up without killing any civilians, so you lot'll be able to leave with a Silent Assassin rating as soon as they're expressionless.

Annotation that Elusive Target Arcade is extremely buggy at the fourth dimension of writing. You may need to plough your device on and off a few times to go into the mission, and fifty-fifty once you're in, yous can lose your Silent Assassinator rating for no reason. However, we've tested these routes and know that they piece of work for a Silent Assassin rating when the game manner functions correctly. Despite this, yous may need to try the mission a few times before you get away with the rating you want.

Source: https://www.gamepur.com/guides/hitman-3-elusive-target-arcade-the-codices-silent-assassin-guide

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